Learning from reward alone

No labels, no examples — just an agent, actions, and a reward that arrives late. RL is absent from the exam but core to robotics, game AI, RLHF and agentic decision-making. The arc: nail the tabular machinery (MDPs → Bellman → TD → Q-learning) until nothing is mysterious, then let a network replace the table (DQN → policy gradients → PPO) and finish by trading — with an honest out-of-sample backtest.

🧠 UnderstandSutton & Barto + HF Deep RL
🎮 Drivethe Q-learning gridworld
✍️ Checkquiz with why-feedback
🔨 Buildcheckpoints T1–T11
🏗️ Applyjudgment drill
📋 Productionhow RL bites for real
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🏁 Module A capstone — the RL trading agent

Finish the DQN trading capstone: linear Q → deep DQN (target net + ε-decay) → evaluate out-of-sample with your BYO-15 backtester — compare to buy-and-hold and report honestly (most RL traders lose after costs; saying so IS the result). Read the DQN or PPO paper with your research-skills method. You've got RL when you can explain MDPs/Bellman/Q-learning, implement DQN, and reason about exploration, variance, and why a replay buffer + target network matter.

Guides: dqn-trading capstone ↗ · module-a guide ↗

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